Category Archives: Writing

Age of Sigmar – thoughts after a run through the game

Games Workshop, recently killed off their long running “Old World” and mass battle game of Warhammer (*), just as they changed the name of the shops to that, and unveiled the new skirmish game, “Age of Sigmar”. This game has … Continue reading

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RPG session – Solomon Kane – The Uffington Dragon

This is a write up after two RPG session conducted by Google+Hangouts and Roll20. It uses a commercial scenario. If playing in a Solomon Kane Campaign with this adventure (Traveller’s Tales, the Uffington Dragon), do not read the write up … Continue reading

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Cthulhu Lives – an Eldritch tribute to H. P. Lovecraft

Disclaimer: I was given an uncorrected proof to review by the editor. There were no conditions placed on the review. Book available from all good stores and a few tax dodgers too. Publisher’s site with links here It is a … Continue reading

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Review: “Royal Armies of the Hyborian Age” – A Wargamers Guide to the Age of Conan – Lin Carter & Scott Bizar

That these fantasy wargames rules, first published in 1975, are still in print, or at least available in PDF, is less a testament to these rules and much more about the strange business habits of Scott Bizar, who kept products … Continue reading

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Foldable Project – a matter of scale

I now have aboard I am fairly happy with. A little larger than the action, so it can accompdate the starting position of the Regent’s forces. I now need to work out the scale for the unit counter sizes and … Continue reading

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Reviews from the Past 3 – Lazer

Lazer by Marc J. Tobert published by Geek, Inc 27 pages – $30.00 ISBN 0970947208 website www.lazerblast.com Rating –  D This hack’n’slash rpg of high technology, magic, cyberpunk and the undead in a universe without humanity” is an excellent example … Continue reading

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Hors de combat

It’s not the only reason why there hasn’t been one of these for a while, but I was ill and in hospital for a week. I’m now recuperating and have no idea how long I’ll be stuck indoors waiting for … Continue reading

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There is such a thing as society

When Chivalry and Sorcery was first published, one of the innovations Ed and Wilf brought in was a viable society, in this case the Feudal Society of medieval Western Europe. They did this because the place of the characters compared … Continue reading

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High Society

Well, it’s been a while since the last post. In that time I haven’t been wrestling with magic, no no. Instead I have been wrestling with societal organisation in post-Roman Britain. C&S is a game where hierarchy and influence matter, … Continue reading

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From The Past – Squirrel Magic in GURPS

Since I have been obsessing about magic in my RPG for the last couple of months, I thought I would resurrect this blast from the past. I think it was from about 1998, on the usenet group rec.games.frp.misc. Someone voiced … Continue reading

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