Author Archives: hurcheon

Reviews from the Past 3 – Lazer

Lazer by Marc J. Tobert published by Geek, Inc 27 pages – $30.00 ISBN 0970947208 website www.lazerblast.com Rating –  D This hack’n’slash rpg of high technology, magic, cyberpunk and the undead in a universe without humanity” is an excellent example … Continue reading

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Hors de combat

It’s not the only reason why there hasn’t been one of these for a while, but I was ill and in hospital for a week. I’m now recuperating and have no idea how long I’ll be stuck indoors waiting for … Continue reading

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What’s it got in its pocketses

Z-Man Games have three small boxes containing rules and armies for fighting battles between traditional enemies. So far these are “Rome vs Celts”, “Macedonians vs Persians” and “Orcs vs Elves”. I have all three, though I am still waiting for … Continue reading

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Why Braveheart is shockingly historically inaccurate. It is also a bad film

Errors of fact in the film “Braveheart”. (We had this on our old website. I’m reposting it as someone asked how accurate the film was) Pointing out the errors in “Braveheart” might be seen as pointless, after all, should we expect … Continue reading

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News from Lloegyr

A bit over a year ago I started a second “Apocrypha”. Errata, extra rules and expansions to my hugely, umm, err, typed RPG C&S Essence. In that I decided that as one of the criticisms of the book was the … Continue reading

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The Hobbit – An unexpected runtime?

Warning. There are spoilers in the text below In my last post I commented on why I thought the film had to be longer than just one. because of the extra material needed to tie together both The Hobbit and … Continue reading

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“The Hobbit” conundrum

I wrote the start of this before I had seen the first film “The Hobbit : An Unexpected Journey”, on the topic some folk were raising about the multiplicity of the films of the short novel “The Hobbit”. I’ll leave … Continue reading

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There is such a thing as society

When Chivalry and Sorcery was first published, one of the innovations Ed and Wilf brought in was a viable society, in this case the Feudal Society of medieval Western Europe. They did this because the place of the characters compared … Continue reading

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High Society

Well, it’s been a while since the last post. In that time I haven’t been wrestling with magic, no no. Instead I have been wrestling with societal organisation in post-Roman Britain. C&S is a game where hierarchy and influence matter, … Continue reading

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From The Past – Squirrel Magic in GURPS

Since I have been obsessing about magic in my RPG for the last couple of months, I thought I would resurrect this blast from the past. I think it was from about 1998, on the usenet group rec.games.frp.misc. Someone voiced … Continue reading

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