First Impressions and light review – Deep Space and Supplenents from Farsight Games

Disclaimer. I do not know Jonathan Hicks personally, but we have talked at times on social media, I dedicated my “Essence Core” to him as he helped motivate me to write that version. He provided access to PDFs of the game for free.

Deep Space and its supplements are available from DriveThruRPG for $1.27 each, or PWIW for Starships.

The main rules

Cover, Deep Space

In the 22nd Century, Earth has not formed a unitary government, nation states have taken advantage of relatively cheap interstellar travel to export their policies, rivalries and problems to, err, Deep Space.

Behind the wonderfully “Analog magazine” style covers, what you get in the main rules is a very stripped down RPG of definitely about four pages long, with a system that manages to be unified across characters, vehicles and starships.

Character abilities are defined by skills, a range of values to assign to them, and the player priorities how skilled they are at any skill by choosing what value to give it.

To use the skill, roll equal or under its value. For opposed rolls it is a dice off with skill value as the bonus. Unusually for progression systems, if you want to get better at a skill, you can do so but the effect of that is you are neglecting others. Similarly, if you want a hobby, then you can have one, but if you want to get better, you are neglecting your other skills.

This idea of trade offs applies to designing vehicles too, trading off speed vs sturdiness, and starships, if you want your vessels to be able to withstand damage, the technology makes it trickier to handle.

In addition to character creation, character development, vehicles, starships, skill use and combat, you also have a short universe history, suggestion for adventures, quick NPC design, quick Star System design and optional rules for alien characters.

Obviously such a compact RPG is not going to have a lot of detail so the GM and players will be building their universe and its contents as they go along, e.g. the rules suggest you use  current prices where you are to base in game-prices on, but the RPG system does the job, if the job you want done is playing as a small team having adventures of SF action, surveying, exploring, skirmishes with other corporate and national interests and espionage, or running a tramp ship, trading, getting mixed up in the concerns of big powers, and trying to keep afloat and alive.

The production is as similarly retro, recalling both magazines and some early RPGs in simplicity of presentation. The only issue is that it is light colours on black, which is fine as a PDF on screen, but ruinous in print. Thankfully Farsight Games have produced black on white versions for printing. There are so few pages for the game and supplement, that printing is realistic for this.

This has only been out for a few days, and my experience of it was creating some characters and having a semi-random solo adventures, searching a base that had gone quiet, and discovering the reason why and following up on the cause. I found the game worked, I had fun and honestly, I did not miss not having intricate star system or starship creation systems, things I played with for hours and hours in other SF RPGs and war games. The only drawback in my game was not having an explicit investigation skill, but I found others to use and just got on with things. For such a short turn around on each of these, I did not notice much in the way of typos or any grammatical errors. Well worth the $1,27 I didn’t pay for it.

Impressions of the rest

Obviously enthused by his rules, Jonathan Hicks quickly produces a slew of very short supplements and adventures for this game. The following are not so much reviews, but my first impressions and descriptions of each of these short and sweet additions to the game.

Supplement #1 “A Rough Road leads to the Stars”

This gives you a two page outline of the major events on the corporate and nationalistic human future. If not a total dystopia, it is has been shaped by the failure of humans to work together for a common goal, so bleak in places, maybe some joy somewhere.

It would be an obvious lie to say that I knew that this was going to be a serious historical document because it uses the word history twice, but, although brief, there is enough future history here to provide some factions and conspiracies as the backdrop for for scenarios

Deep Space Starships coverSupplement #2 Starships

Also two pages in length, page one are some extra features for using Starships, giving some more detail on crew and equipment, and special effects for damage in combat. No exploding control consoles, so not a Star Trek universe but, if you’re going to have a setting in which you’re travelling to distant stars you’ll need something to travel in. Here you go.

The second page has some sample starships, with little, I assume clip art, illustrations. The huge cargo vessel looks more like a tug than a hulk, but that is minor, you get five sample vessels to inspire your own.

 

Supplement #3 Gear

I have been enjoying the pulp magazine style covers of these micro-RPG books. I was hoping there would be one of those silly fake reviews on the cover. I wasn’t disappointed.

Inside there are some actual money rules, in which we learn that the entire human race, despairing if trying to get the United Kingdom to join a shared currency, apparently all adopted the Pound Sterling, possibly to spite Westminster.

This has tools, weapons, armour and analysis equipment, their costs and effects. Useful for potential rewards for characters for a job well done by their corporate overlords, or as things to loot.

Adventure #1 – Golf Alpha Tango

Although the rules and supplements are short, I was impressed with the volume of them in such a short time. Even so, I was amazed to find that this was the first adventure. Because that is what it is, or rather it is an adventure framework. The team are doing a follow up survey on the only liveable planet in a system.

Like the supplements, this is only two pages long, and the features and creatures of the planet serve as a sandbox for the GM to run the adventure they want, rather than a detailed adventure.

Adventure #2 – The Death of the Elliot Jones

Given the subhead of “A Dead Ship, as quiet as the grave, or is it?“, I was expecting only deckplans for the GM to use, so when I printed the PDF, the first thing that jumped  out at me when I opened the book was that there were words in there.

Instead the team are sent to investigate a recently discovered derelict ship, believed to be the yacht of a wealthy businessman, missing for a year, perhaps related to accusations of  tax fraud. The situation can work out in different ways, depending how the players approach it, and the text does allow for follow-ups for the GM.

Adventure #3 – Behold the Spaceman

In this  mission for the team, a supposedly supernatural figure is affecting the exploitation of an valuable font of an essential mineral on the planet Garamond IV.

What kind of supernatural figure? The title has the word spaceman in it, which is good as as there is one in the game, and it is the spaceman that is causing concern.

Like the other adventures, this two page investigation can lead to subsequent adventures, on or off Garamond IV.

There is a fourth adventure, The wolf that burned for a similar low price

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Write up 27th July 2023 – Journey from Babilim – Part 10

The night was sandwiched by video-conferencing, neither of our usual options were working for us all, so we ended back at Google Meet

This ended with us playing with filters. In between, we died a little roleplaying.

The messenger handed the packet to Smersh, who opened it. There was some information about a prophecy that he would be here, at this time, on this day, in sold script, perhaps a century old. The main thing was much older, a tablet of bronze, inscribed with an early form of the older Ebbarisi script.

Arpaesis and the scribes puzzled out this ancient form

Deed to the domain of Galye-agam

I am Kar-push-tarim, I am the monarch of the lands of Vaykattara, this will be the realm of my house for ever and anon.

Be it known that the bearer of this tablet is my well loved servant.

Be it known that the original recipient Spionem is trusted by me and receives this reward for their service and that this reward is for perpetuity, for Spionem and their heirs, till the world goes cold and the stars die.

By my word, know that the domain of Galye-agam is to be understood as the lands between the village of Speyah to the west, the highest point of Galye-agam ridge to the East, to the north the point of the hill of Min, to the south a line drawn precicely between the peaks of the hills of Sur-el and Eshur.

I am Kar-push-tarim, I am the monarch of the lands of Vaykattara, this is my word, that for this domain Spionem and their heirs owe to me and my heirs the following service. When I call for war, the domain of Galye-agam will provide twenty-four fit and able people in arms, whether of the people of Galye-agam or paid by its ruler. Those twenty-four will be armed with spear, bow and either mace or axe. They will have a shield appropriate to their function and bring provisions for one week of service when they arrive at the muster named in the call.

This service shall be for no greater than two moons, less longer is arranged by payment from the monarch.

I am Kar-push-tarim. I have commanded this.

It would be safe to say that Smersh was shocked, to be named as the heir of an estate, though the possibilities of riches and status, though at the lowest rung of nobility. He started eyeing Utana to see how he conducted himself.

Of Spionem, Smersh was only vaguely aware though the bounds of the realm of Vaykattara And the name of Kar-push-tarim, who was a monarch before Smersh and Fetnah were imprisoned.

A few days passed as the trial of Rumekebu was arranged, and the group composed themselves. They cleaned their gear, Smersh practiced his command of the modern written script of Shamek, Fetnah communed with the spirits, Juan José rested, Utana studied.

The day of the trial came, a preened and primped Utana was announced and escorted to the Steward’s chair. The Magistrate Niralha watched from behind a screen, officially, she was not there, and only Utana could see her.

The court filled up and Rumekebu was brought in, still attired as an Ambassador if not one in fact. The charge of conspiracy to murder Ambassador Mirnusz of Ishtir was made, in league with the missing culprit Simut and unknown others. Rumekebu denied it.

Witnesses were brought, the guard and servant who attested that Rumekebu’s story of the murderer Simut being forced on the Ambassadorial party, that it was Rumekebu who brought him. The entertainer who saw Rumekebu help someone onto the roof, the night of the murder, the route of the murder. Fetnah and Smersh, who testified to the finding of the drug Gadanish and a similar weapon as the murder weapon in the Ambassador’s quarters, and the same in the quarters of Simut.

Juan José brought up the cloth, a red cloth found in Merem, scraps of which were found on the murder scene.

Despite the attempts by Utana to break Rumekebu by force of will, an increasingly nervous ambassador tried bravado, denigrating the court, accusing the Haraxans of bad faith and illegal acts, demanding tat he himself was beyond judgement in this place, intended to be neutral. Utana cast that back at Rumekebu, pointing out that he violated that by murdering Mirnusz. Rumekebu, by that point, was not bothering to deny the charge, but his nerves were only truly broken when firstly Moch-Hada, his assistant and the currently accepted ambassador, denied him any status or support, and the suggestion was made that he be handed to the Ishtiri.

Utana thought about this, the idea tickled him, He looked to Niralha, and she mouthed the word “Ishtir” to him.

Utana raised himself up and pronounced judgement, that Rumekebu be handed to Ishtir for trial. At that pint the former ambassador fainted. Moch-hada stripped him of the badges of office before Rumekebu was hauled away to the Ishtiri ship, to be held pending trial.

The Ishtiri Prince arranged with all there to take statements and descriptions of all the evidence before departure.

The court adjourned, and the group rested. The next day, Niralha, her husband and advisor Kharrish and Harvan,  the master of agents, thanked the group, for all they had done. Rewards are deserved, but Niralha had to consider what would be appropriate. She did offer Utana the chance to remain as Steward of Nashua, as they had decided to renew the Palace, given the discovery of the undead and the Faithful Keteaorum,but Utana declined.

The conference continues, but after it concludes, the group have a new goal, to find the valley of Galye-agam, and Smersh’s inheritance.

And there we left it…

I had hopes for the sessions around this conference, the difficulties and the murder, I don’t think they came off. These things happen, people have different wishes, desires and plans for a game. Often it works, sometimes not so much. I think I will return to simpler situations for a while.

edhogg DOT equus /AT\ GMAIL DOT COM    <*>

 

 

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Write up 13th July 2023 – Journey from Babilim – Part 9

Illustration of two Haxamanis guardsThe morning for murdered Ambassador Mirnusz proceeds, pointless as it seems to some of the mourners, who know his spirit is banished, cursed to wander the world as a hungry ghost.

The evidence points to Ambassador Rumekebu of Merem as the one who orchestrated it, though his motivations seem opaque to the group, even the more experienced Agents in their number.

It looks like the investigation has come to the stage where an accusation must soon be made, and Magistrate Niralha wants no part of it, as someone in her position making such an accusation has severe political implications, instead she refuses to relieve Utana of his position as Steward of Nashwa, the responsibility of administration of the palace, and justice for crimes committed here, remains with Utana Uxarra.

Fetnah wonders if the curses can be broken, if Mirnusz’s spirit can be recalled, but first Smersh seeks to expel the spirit of disease that has been weakening him. To bring him back from the dead, if at all possible, would only be possible with a quest worthy of several epic poems, tales of advice from wise hermits, wrestling with demons, asking favours of the gods and journeys to the heart of the Underworld. Possible, but a bit tricky.

It cannot be said that Smersh is an observant and devoted priest of the Cold Ones, but he is a priest nonetheless, and used to exorcising spirits, though usually on Fetnah if she encounters a spirit too strong for her. This time his patient was himself, and luckily he was able to expel it.

Next came Fetnah’s endeavours. With the greatest preparations she could make she sought the shadow world of spirits for one with the knowledge of how she might banish the curse so that Mirnush would find his way back to the vicinity of his body.

The ritual proved successful, an answer came. Strike the inscription from the blade that embodied the curse, banish the sprit that inhabits the blade, and the curse is lifted, but the tool that does this must be blessed.

The group headed to the area of artisans, and were met by a craftsman who welcomed them with open arms, Karzahdar, the chief artificer, at a banquet had offered to create a new body for the crow spirit that Farshad imaginatively calls Aaribu, as well as an earring for Utana. The news was that the body was ready and, his design for this marvellously articulated body even incorporated some of the naive, as he called them, designs of Fetnah. Wish a sigh and a heavy heart, Fetnah helped Aaribu transfer bodies, and the bird flew around and settled back on Farshad.

Karzahdar was also able to provide chisels for the group for their task, and the smiths from the work area sharpened them. Also a hammer, an old hammer that had served him well and lasted many decades of service, only needing the head replaced twice and the haft three times. It was time to get them blessed. At the temple, the most senior priest was receptive, although Mirnusz was a follower of the Three, as a person in position of power, she knew the truth of the curse.

She led them to an area of the temple with two of the other priests, but insisted that, as one close to Fetnah and the dread weapon, that Smersh was the right person to , conduct the blessing, aided by the other three priests. With their help, Smersh succeeded, and the way was clear to perform the deed.

However, the senior priest did not want this done in the Temple, given the profane nature of the weapon, Instead she recommended a shrine built into the wall of the southern watchtower as a suitable place and, with sacrifices ready, Fetnah, marshalling all her experience as a bone carver, and hoping it transferred, struck the first blow, and itt wa true, striking all the script in one fluid movement. The evil spirit within was so surprised that it did not get a chance to attack Fetnah, and it fled the vicinity, howling in frustration.

Fetnah was able to reach out to Mirnusz, briefly, before that spirit attended his own funeral. Mirnusz, killed in a drugged stupor, knew little of the actual murder. When asked about the possible motive for his killing, he did offer a hypothesis. With Ishtir, Kutin and Idym in turmoil, with suspicions and accusations flying, the rebellion in western Idym that Merem is supporting would grow stronger, and Merem could take the territory.

In the discussion, Fetnah and Smersh recalled the area, how once it was part of a growing power, apparently it was once part of a greater empire, till it fell and was supplanted. It appears that some in Merem dreamed of achieving that power again. With Ishtir over-stretched militarily, they might see possibilities.

 

Pausing only to inform Mirnusz’s cousin Ctesiphon that the soul was free and that the rituals of mourning now had meaning, it was back to achieving justice!

However, the evidence so far was circumstantial. A lie about a sick aide and having the murderer foisted on him could be explained away as embarrassment, or distancing himself. Helping someone to the roof, could the witness be sure it was Rumekebu? More proof was needed.

And so a banquets was organised, a small, intimate one, only the Ambassadors, their aides and the Agents of Haraxa. Whilst all were there, then Farshad could sneak into the Meremite ambassador’s quarters. I was surprised that it  wasn’t Smersh doing this, I out that down to Scott having left the room and still catching up.

In the banquets, to one side of Ambassador Rumekebu, Fetnah was being engaging and charming, and Juan José was being silent and imposing, as fully armoured as diplomacy would allow, the guards on station were those he trusted.

Elsewhere, Farshad wandered over to the Ishtiri ambassadorial building, where he was known, and proceeded to the roof. There he found a pole and deftly vaulted to the Metemite embassy. Clambering down to the balcony of the ambassador’s quarters, he found the door and curtain shielded the inside. He slipped in to find a rather simply furnished room, frame bed, two chests, third chest upended like a portmanteau or dresser, a small, plain table and stool, and a smaller table with a drawer by the bed. Luckily lit by lamps, so he need not find his own light

Searching revealed mostly the expected. Clothes, makeup, some jewellery and accessories, writing materials, some personal items. More interestingly in the bedside table was a small fancy flask with a curious smell, but, more importantly, in a secret compartment in one chest, was a rack with three phials of liquid, and space for two more.

This was Gadanishz, the same sleeping poison used to drug Ambassador Mirnusz. This was evidence. Farshad left that as he found it, but he pocketed the flask. After a cursory check that outside the room was as he expected it, Farshad left the way he came, and to the banquet.

Entering the banquet, Farshad caught the eye of Juan José and Fetnah, and nodded. Wish every fibre of his being, Farshad resisted a Belgian accent and twirling his waxed moustache. Rumekebu maintained his composure as he was accused of orchestrating the murder of Mirnusz. The other ambassadors quickly regained themselves after the initial shock and, as Rumekebu poured scorn on the notion, the other Ambassadors heard the story and agreed to be witnesses to the proof, and Rumekebu was persuaded to go along by the prescience of Juan José and two of his less sympathetic guards.

Rumekebu’s room was crowded as Farshad revealed the poison. Inspired, Farshad checked the same spot on the other chest, and found another dagger, this one with Haraxan design motifs. The case seemed made.

Rumekebu had been sidling over to his bedside table, he pulled it open as a triumphant grin stole to his lips, but that soon fell to despair as the flask he expected to be there was gone. Desperate, he made a break for the balcony.  But Smersh blocked his way and the vice-like grip of Juan José landed on his shoulder.

The only thing missing was Juan José saying “You are blooming nicked, my old beauty!”

Ambassador Rumekebu was put under guarded arrest. Tomorrow there would be a trial.

The group prepared to rest the night when a messenger, dressed in plain brown tunic, kilt and with an brown, close fitting skull cap appeared, shouting for Smersh. Reluctantly Smersh identified himself, somewhat surprised as to who would be wanting him, as he and Fetnah had been gone for 1500 years.

Messenger: Mr. Smersh?

Smersh: Huh?

Messenger: Is your name Smersh?

Marsh: Yeah.

Messenger: I’ve got somethin’ for you [pulls an sealed box from his bag]: It’s a message.

Smersh: A message for me? That’s impossible! Who in all the hells are you?

Messenger: Union of Messengers. Actually a bunch of us at the local were hoping that you could shed a little light on the subject. You see, we’ve had this envelope in our possession for centuries. It was given to us with explicit instructions that it be delivered to a man of your description answering to the name of Smersh at this exact location, at this rough time, give or take. We had a little bet to see if this “Smersh” would actually be here. Looks like I lost.

And there we left it.

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Write up 30th June 2023 – Journey from Babilim – Part 8

The night’s rest for the group was interrupted by pounding on doors by large, heavily armoured, though not heavily armed men, summoning them from sleep to come with them.

Juan José and Farshad, though bemused, dressed themselves and went under escort. Utana and Smersh were less inclined. Utana standing on his dignity, and need to be properly attired and decorated. The rough and tumble Utana the group knew of their exploits in the wilderness, not apparent in this diplomatic occasion. Smersh was more suspicious. Both slammed the doors in the guards’ faces, though in Smersh’s case it was to seek a swift exit out the window,

Before making his exit, Smersh did interrogate the guard, and his reinforcing friend, about whose orders they were following, to be told it was Variskar, a lieutenant of the guard forces set up under Juan José’s supervision, which surprised him (and caused the players out of character to get very suspicious).

Smersh saw, out of the window, was Farshad and Juan José under escort, but not obvious arrest. He slipped out of the window and rushed over to join him, with panting guards stomping after him . They find themselves in the waiting room of the main audience chamber until Utana deigned to join them.

At that point, the doors to the main chamber opened and Variskar’s voice shout out “The Lord Utana of Uxarra arrives . Be aware.”

All were upstanding as Utana walked in, his companions were more cautious, peering round the door, looking for traps, but within the room, the dais were set up with with Niralha and her husband on thrones of honour, with a stewards lesser throne on a step below .

Niralha and her husband  rose, bowed in respect to Utana and she declared that, for this session, she would be relinquishing her role in favour of Utana, as the Steward of the Palace.

“There is a plea before this audience. It is not fitting that I hear this request, instead I stand aside for the Lord Utana of Uxarra, who has been Steward of this Palace, and who knows this place better than I”

She indicated the Steward’s throne, but Utana preferred to stand, possibly expecting a spike to issue upwards in some cruel trick. The others settled down, particularly Fetnah, Jalabu, Dhran and Arpaesis who settled down at the back, saying ‘pretend we are not here’.

Utana got used to his surrounds when Variskar shouted again, “The Prince Tesifón of Ishtir” and Tesifón, now the most important member of the Ishtiri party, and some of his household also accompanied him.

Tesifón was brief “My cousin Mirnusz has been dead for almost a day. By the usage of the Three, he should not be lying in his bed, he should be set in a fit place and prayers said to guide his soul. Please can he be taken to such a place.”

There was discussion, should it be the Temple, though that was a Temple to the Cold Ones, and in use, Juan José reminded Utana that there was an empty tomb fit for a royal personage, though the interred inhabitants of those tombs were still mobile, though dead.

Utana, also being a worshipper of the Three reminded those of the usages of  his faith

By those rites, the body is laid on a platform for carrion birds to clean, or the bodies placed in lime pits over the next year before the bones are placed in an ossuary. In extremis, cremation is used. During the three days of mourning, the spirit is given time to contemplate their lives and prepare their defence to the Judges of the Road. During this time families and friends pray for the deceased and recount their positive qualities.

Having agreed to expose the ody to the creatures of the air, the decision next was where. Eventually it was agreed to build a frame at the ruined tower to the East, where Farshad first encountered the Keteaorum, Workers from the crafting area soon built the frame on the existing towers, and the body placed there was mourners sang songs of praise for Mirnusz, expressed sorrow at his passing and said prayers for the journey along the Road.

Of course, Utana, Juan José , Farshad, Smersh and the rest of the group were aware that the weapon, thanks to Fetnah’s reading, condemned the soul of Mirnusz, Unless there was a miracle, the spirit of Mirnusz is lost. Tesifón also is aware of this, but all he can do is follow the proper procedure and hope.

The audience was over.

(There were various options that the group could have done with the body and the route to the hereafter. I had some ideas about what the consequences might be for a couple of them, and would have worked with whatever the group came up with.)

That all being done, the murder was still unsolved.

The group put their heads together.Where to go next? Eventually one thought occurred. It had been late, They had a strong suspicion that the assassin was one of Rumekebu’s ambassadorial party, Simut, a replacement who had joined the ambassador after on

It was late on, though, they had never actually looked for corroboration of that. Also, why would the Meremite ambassador do this? What would be the benefit?

Utana, took his time having himself properly attired as befits his view of hills proper place, whilst the others investigated. Farshad questioned entertainers, Juan José the guards, and Smersh the household of the Meremite household.

It became apparent through the questioning that the ambassador’s story, that the ambassador had lied. Simut had not joined them out of the blue when one of his party fell ill, the ambassador had told one of his group to stay behind, and Simut joined them then.

Farshad looking through Simut’s quarters, watched by one of the staff, called Masham, found another Kutinese weapon under the bed of Simut, and rope that matched some of that used in the roof crossing. Smersh spoke to Ibbut, a pastry chef, getting the story of the substitution, and baklava, Juan José got his confirmation from some of the guards.

By now, Utana was fully dressed, awake and ready, and he decided to see the Kutinese ambassador, the Warlord Arramah, and inquire of her what she knew. When the opening audience was held, her hatred for Mirnusz, her hatred for him was not disguised, and by now, they had learned that Mirnusz, in his earlier years, had led a punitive expedition into Kutin.

Kurrim warlord, ArramahArramah was very forthright, and denied nothing. Her father and younger brother had died, fighting Mirnusz (In fact, in the thick of it against his household guard), and has sworn to kill him, but, she had sworn also, to the Attsarif of Kutin, not to pursue her revenge from the day she left her home on Kutin until the day she returned. She swore not to aid, not to commission, not to act or in any way further her revenge. Utana was convinced by her honesty.

She asked Utana why she was a suspect particularly, but the Steward of the Palace demurred, and said he would need to seek permission before he could divulge that. She was not pleased, but accepted that.

Farshad had been talking to entertainers, trying to see if any at the functions had noticed anything, but sticking with it, he became aware of other entertainers, who worked in smaller groups, poets, masseurs and masseuses, singers and other forms of more personal relaxation.(I never said anything about sex workers, but the group had dirty minds).

One of them had spotted the Meremite ambassador, Rumekebu, giving someone a bunk to the roof from his balcony, the night of the murder. The witness was brought to the quarters of the group, and ensconced in secure accommodation. The group spoke to Harvan, and told what they knew. At his insistence, Ibbut the pastry chef was also brought to the building, but what would be the next steps?

And there we left it

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Write up 1st June 2023 – Journey from Babilim – Part 7

The Situation

The city of Bardij, with the aid of the group, and troops they summoned, defected from the nation of Idym to Haraxa. Bardij is situated where Haraxa, Idym and Ishtir meet. It is important for trade from the Lands of Spices, as it is on the route from the sea to eastern Ishtir, western Haraxa and the lands of the Sakah, and for Sakah goods heading south.

Ishtir and Idym are not happy with Haraxa, but Ishtir is thinly stretched and Idym is wrestling with rebellion in the west, so their ability to bring force to bear is low, and this conference is here to debate the matter.

The Ambassadors

Bahareh – Sister to the ruler of Haraxa, well regarded as a diplomat

Mirnusz – Ruler of Babilim in Ishtir, known as a hunter and wrestler, brother to the Saraniya of Ishtir. Deputy is Ctesiphon of Immura.

Ba-nereru – A priest of the Cold Ones, as all the rulers of the Theocracy of Idym are. Seemingly nervous and looking for allies.

The group gathered around the room where Mirnusz, the ambassador from Ishtir, was lying, pinned to his bed by a sword identified by Utana as being of Kutin design, and it occurred to everyone that that seemed to obvious.

Smersh had determined that Mirnusz was drugged with a sleeping potion, a drug called Gadanishz, made from a infused era whose origin is from Idym, though Idym did not exist when Smersh learned of it. Again, the group thought this too neat.

Juan José joined the group, and, in about of black humour to bring levity to this diplomatic incident, the group noticed that, as a far travelled man, who is in charge if security for the event and is also a herbalist, Juan José must surely be a suspect.

The room was locked, the only exit a balcony with a ladder to the roof, In the doorframe they found some loose wool threads, red threads.

Up on the roof, a search found a short piece of cut rope, a hook on one end, that looked to have been attached to something here Nearby, the wall on the roof was scuffed, where a tense rope was, obviously strung across the roof to the next embassy.

Ambassador's row
From the first house below the line of trees, on the left these house the parties of Kutin, Merem, Idym, Ishtir and below, Haraxa.

The ambassadors from further powers like the Faliscans, Sardes, Ta-Khamet and others are housed elsewhere.

Although Haraxa is host, the ambassadorial party is separate from the Magistrate and representatives of the state running the event, such as Utana and the other agents.

Interviewing the Ishtiri guards on duty, they had views around the corridors, but no-one was in or even in fromt of Mirnusz’s room, not until a morning drink was brought to him and the death was discovered.

When quizzed about the rope, and red thread and anything unusual, there was mention made of two loincloth clad workmen outside, one of whom was wearing a red loincloth. Fetnah took a description and made a sketch as well as she could, and the message went out to look for them.

Further investigations with the Idymite embassy found evidence of the other of the rope on their side of the roof. Questioning guards revealed that the Idymites had not been so tight with their security and workmen had been working in the building, including two that had been been bringing in materials in boxes, of note was a long box hauled in upstairs by two workmen, one of whose was wearing a red loincloth. The box was later removed.

The supposition was that they carried in a confederate, whom they left, as the box seemed lighter, but they had delivered and left other things, food, linens, eating utensils etc, so they did not think much of it.

Searching of the artisan’s area turned up the suspected box, also with red threads, so there were at least two men in red loincloths. The description was refined and eventually a guard said they had seen them, but not as a workman but as a party guest, at one of the tables reserved for junior members of ambassadorial parties. They were not certain which but, as organisers, they were able to narrow down which of the ambassadorial staff were at the tables that the guard remembered.

And so they found out that one of the party from Merem, called Simut, was missing. His quarters had been vacated quickly, leaving behind two phials, one empty, one still full, which Smersh pocketed. There are other bits and pieces left behind, but they were not investigated further.

Taling to Rumekebu the ambassador, they learned that one of their ambassadorial party had fallen ill suddenly, and Simut substituted, but they were unable to find the orders, though the ambassador put that down to the exigencies of travel.

There is more to investigate, but the night was getting late, and there we left it

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Write up 18th May 2023 – Journey from Babilim – Part 6

We wind up action back a little. Fetnah, Smersh, Utana and Farshad search the corridor in which the battle was, but do not loot the dead, they search around, finding accomodation and signs of habitation that belonged to the slain.

The last room was a store room and prison, half of the room was closed off by magically grown stalagmites and stalactites behind which were two women and a man in Faliscan style clothing, Keteaorum slave collars.

With Juan José not there the Faliscan words were initially strange to those there

“Salute, ego som Claudius. Gallia est omnis divisa in partes tres. In pictura est puella nomine Claudia”

When it was apparent that the group did not speak the language, Claudius switched to Idarit, “Ah hello, I don’t suppose you could find your way clear to rescuing us? We were on our way across the sea, heading to a diplomatic conference when our ship was swarmed by these things, most of the crew were slain, and we were kidnapped.”

Farshad volunteered that rescuing the Faliscans were the very reason they were there. Well, other reasons, but might as well do that too.

As to the rescue, they considered how the magically created bars could be opened up, as there was no door or lock. Utana’s eye immediately flashed with the simplicity of the solution, quickly followed by Farshad’s realisation. As they looked at Smersh, eventually Fetnah caught on, as Smersh followed thir eyes to his mace, he picked it up wondering why and then went “oh” and broke the stalagmites and stalagtites.

Freed, Claudius thanked the group, and his daughter Claudia and the other Faliscan nodded their agreement. Claudius then rendered Utana speechless with the next conversational gambit, to the amusement of the others.

“Right then. If you would be so kind as to take our chests there back to the boats or whatever you have…”

Utana gasped in disbelief

Claudia continued

“Come on now, boxes, there, carry. Jaldi Jaldi! Bisareih! Chop chop!”

Unable to counter this arrogant entitlement, Utana was silent for a moment (I really wish I had had Claudius repeat the command slower and louder – ach well), then stalked off muttering to himself.

Laughing, Jalabu, Dhran and José appeared, and  took

  • The statrue they came here to find
  • Four chests, highly decorated in the Faliscan style. Sealed to resist the water of a sea journey
  • Five amphorae, sealed
  • A small battered box, with ancient cuneiform carved into it
  • A short spear in the Keteaorum fashion, richly decorated

Back up to the surface to load onto the boats.

Fetnah was curious about Claudia, but more particularly with the third Faliscan, as she had not spoken a word or even been introduced.

The boats sailed back to Nashwa, with one sighting of one of the Faithful Keteaorum, checking on the success of the group’s endeavours. The Palace was quite bustling now. Utana’s servant and some others of the household that the agents had been assigned, with towels and robes, hustling them back to their quarters, Utana flashed a haughty look back as Claudius as if to say “SEE!”.

Guards took Claudius and his party to meet the magistrate Niralha, to announce themselves and their credentials.

Once the agents were freshened up, and better dressed, Utana was particularly resplendent in his fullest, mosr over the top finery, but all were smarter and more formal than normal, they met the Faithful in the underground chamber, and handed over the statue. The Keteaorum thanked the group, and dissolved the armlets. As payment they handed each a pearl of a decent size.

Fetnah asked about the slave collars placed on the Faliscans, and they were given a magical key, fashioned from sand and water, with which to dissolve their collars. Under Smersh’s leadership, the group took the items of the goddess Tevamurtyu. The priests of the Cold Ones there spoke to them, and the group were guided to an empty alcove to place the items. Some of the priests assembled a frame to better display them.

Fertnah and Smersh seemed suspicious of the priests, and their anxiety to get rid of the group, but they eventually figured out that the priests were just busy and, having received the artefacts of a goddess not of their pantheon, they had work ahead of them.

Their next port of call was the Faliscans. Claudius greeted them and seemed in better mood, especially once the wand was touched to each of the Faliscan’s collars. First the collars and then the wand sublimated into mist.

Claudius was no less effulgent than before, but more appreciative. He apologised to Utana for his terrible mistake, mistaking him for the help, and Utana was reasonably gracious in his acceptance.  Claudius gifted them all with scross of his epic poetry, translated into Idarit and Araya and written in the Shamek script common along much of the world.

In Farshad’s view, it was competent enough, but a bit overblown.

Fetnah queried of Claudia and the other who they were. Claudia is not just the daughter of Claudius, but also his advisor, personal secretary, and speechwriter. The third Faliscan introduced herself as Hortensia, another ambassador. Fetnah seemed puzzled about why there were two ambassadors, but Hortensia explained that the Faliscan culture is comprised of many independent states, since the city of Falisca was swallowed by the Great Forest, and that two observers were sent.

Hortensia prefers to let others speak whilst she listens. She speaks, butt concisely and to the point.

Fetnah expressed wonder, again, on this event, as the Pale Folk she knew were reticent and unlikely to conquer the world with their trees, but the world is as the world is, and an empire collapsed trying to fight the Pale Folk.

The evening came, and the great feast. The group were close to the table of honour, save for Utana, who was at that very table, in his role as acting as viceroy for Nashwa in Niralha the magistrate’s name. That role, and his staff of office, he relinquished. Now Niralha was assuming the duties of host of the conference. In return Niralha presented Utana with a gold ring, with Niralha’s falcon symbol, that token showed her favour towards him, and the access he had to her.

Niralha was in charge of the location, but she is not one of the negotiators. They are ambassadors of each involved nation, plus observers. The main ambassadors are

  • Bahareh – Older sister of the current ruler, she represents Haraxa
  • Mirnusz of Babilim, – A prince of Ishtir, proud, respendent and haughty in such a way as to make even Utana seem a bit frumpy
  • Ba-n?r?ru – A Idymite priest. Insistent on Idym’s rights, and solicitous oif Mirnusz
  • Arramah – A warleader of Kutin, this Kurrim warrior  was spotted glancing
  • Rumekebu – representing Merem, who Idym accuses of fomenting revolt in the Theocracy

Each gab a short speech, as did Claudius, who seemed remarkably constrained and eloquent in his speech, not at all the pompous buffoon of before.

During the night there was mingling, both with ambassadors and their entourages, but also with the leaders of the staff of the Palace of Nashwa, Juan Jose’s deputy in charge of the guards, Chim Zaadmoy, the chief artificer Karzahdar and even Niralha and her gusband.

Niralha presented the other agents with silver rings, now, like Harvan and Utana, they too are no longer just agents of the magistrate, they are members of her extended household. Her’s, not the magistrate.

Chim Zaadmoy is a gruff man, whose rough accent betrays his northern origins. He is still on duty, and his talk is of security and protocol. Karzahdar is more personable, but as the person whose job it is to ensure that work is done, artisans work together in the most efficient manner and raw materials reach those that need them, he knows everyone, and Farshad and Utana sought recommendations from him. Utana seeking an earring for a setting for his pearl, Farshad a new body for Aaribu the crow spirit, to Fetnah’s dismay, given her own efforts in that regard.

The feast ended, and folks went home.

The morning started as it often did, with Fetnah vcommuning with the spiruts and cleansing herself of their touch, but soon peace was interupted with the arrival of Chim”.

Zaadmoy, with a reticent air, he got straight to the point “There’s been a murrderr!”

Mirnusz, Prince of Ishtir, the greatest power currently in the known world west of the Zhau, had been murdered. The group went to see and investigate, finding him pinned to the bed by a sword. Utana, who had been along many a mountain trail, including to the lands of the Kurrim,  recognised the sword as being of Kutin design, a fact that the group thought a bit too neat.

Smersh, examining the corpse, noticed the tell tale signs of a sleeping drug, made from a herb most common in Idym. That too, seemed too pat.

Orders were given for the restriction of movement of people awat from Nasjwa, and for the start of searching for clues

But there we left it.

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Voyage to the Bottom of the Sea – Episode 3

The group continues to try and recover the white jade statuette of Ahera and Ba intertwined, known as the Seal of the Faithful,  that serves as a symbol of the bond between the long ago Priests of Nashwa, and the Ketaorum (aquatic serpent folk) who guard it, stolen by unfriendly Ketaorum, known as the Bond of Isthimil, trying to take over the area. With time, the Bond can use the Seal to control the Faithful.

The chamber they were in was dominated by a seated statue of Tevamurtyu, an ancieny kingdom’s goddess of the Underworld at one end, around the chamber were pillars carved into the shape of attendants, some flanking larger corridors, some concealing narrow ones. The goddess is taller than the others, and in her right hand is a palm leaf, held like a fan, in her left is a heart. The attendants, are carved to lookless distinct, to be the shades of the dead.

Fetnah found where one part of the floor had collapsed into a river, even with the magic armlets it was tricky to cross as a current pulled down, the silt of the sea being drawn here, making the area murky.

Smersh and the others looked around for secrets, hidden compartments in the friezes, secret drawers in the statues and the like, but the only thing of note was one part of the carved wall, an archway whose borders showed a waxing, full and waning moon, the central part within the border decorated with planets and stars.

Fetnah found that one of the moon decorations moved in a little, and, with experimentation and memories of decorations showing the passage of the soul, the sequence of waning, full and waxing opened a gate under the arch, to an ante-chamber used by the Priests .

This had a font with a statue of the goddess built on one side,  on the opposite wall from the door were cupboards containing rotted clothing and objects. Within that were found somethings in good condition.

The statue of the goddess here also head a palm fan and a heart, but they were removeable. The fan was a bronze waraxe, the heart was hollow silver.

José took the axe, the heart was a more complex matter. The feeling Smersh had holding it seemed uncomfortably soul searching. He passed it to Fetnah, and in the following conversation, Fetnah got some insight into when Smersh was skirting falsehood. Arpaesis arrived,

A reminder that the heart, to this goddess, is a symbol of the inner state of the soul, and this silver heart allowed her priests to see past the surface of worshippers’ thoughts, and uncover deceit

Disturbed by this, Smersh prayed to the Goddess but was actually surprised to get an answer. The Goddess would lend her aid to the group but all the artefacts of her temple must be placed in the care of the temple in Nashwa when they an done.

Somewhat flabbergasted, Smersh tidied up this chamber, as best as he could in its flooded state, showing respect to Tevamurtyu. Whether that was from fear or honour no-one, save maybe the Cold Ones, Tevamurtyu and Smersh (and perhaps Fetnah holding the silver heart)  knows for sure.

From the antechamber, they headed back into the main temple then south into a large corridor. To the east were three Ketaorum with swords, to the west were two robed Ketaorum, each brandishing a short wand.

The robed priests do something with the wands, and rods of red light extend, the heat from them boiling the water around them.

[NOTE this game was being played on May 4th, as written they would have been summoning a demon ]

Utana and José take on the serpent folk with swords, Smersh and Farshad the priests with the blazing wands of light.

A fight ensues. Farshad utilises the magic of his sword, which coats it in shadow. Some jokes about ruling Mandatory. Arpaesis uses “Bar the Way” to hold back a swordserpent in a very Forceful way. These made me happy given the day.

Generally though, the fight was with the group. Only Farshad received a grievous wound, but Fetnah risked possession to cast a healing spell, but the group handed out grievous injuries.

Again, I will have to look at the armour again, to rebalance heavy armour from being TOO impervious,  especially with a shield, either that and/or look at ganging up and increasing damage.

Utana especially seemed invulnerable

After the fight, it was late, it was time to go for the night, but I didn’t think that there was enough to pick up and keep going in the temple, so I wrapped up with the information that they discovered three Faliscan captives, ambassadors heading to Nashwa and captured by the Keteaorum, and collars put on them.

They return to Nashwa, to find all others arrived, including Niralha the magistrate, the conference is finally begun.

And there we left it

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Voyage to the Bottom of the Sea – Episode 2

The group took stock after the fight in the first courtyard of the drowned temple. Annoyed by the court demands up in the palace, Utana found the note, grabbed the armlet and darts and got a fisherman to take him to the island. There, he and Jalabu went to join the others, though Farshad and Arpaesis went back up to help Dhran guard their boat.

There they caught up with events, seemingly unfazed by being able to speak underwater or a temple carved into rock, made to imitate architecture. The group got a good look around the first courtyard and spotted that it was lit from above by a hole in the “roof” of the cave. Smersh scrambled up and out, saw that there was a cairn around the hole and the only creature he could see was a rabbit, munching heartily on the toe shaped leaves of a plant.

Returning to the group, they headed on southward, travelling a short corridor that came to an East-West T-junction. The way ahead was darker, even with the enhancement to vision from the magical armlets, so the group relied on the light from Jalabu’s magical buckler.

They chose to head Eastward as that was shorter and they could see a room ahead. Smersh leading the way, to find a room with three stone biers end on to the doorway  and on the opposite wall, an altar. The floor and flat surfaces were covered in bones, rotting cloth and leather and gobbets of deliquescing  flesh. Smersh looked through seeking valuables, Fetnah used Ibalka’s senses, seeking for spirits, and Jalabu was giving the stone biers and altar a once over.

Fetnah did see a spirit, however too late for Smersh, whose sorting through the detritus of the room disturbed a disease spirit which he failed to fight off. Fetnah quizzed the spirit, hoping to persuade it to leave, but the spirit told her that it was comfy and warm where it was, thank you very much. It was decided that, as the spirit wouldn’t kill Smersh immediately, they could get rid of it later. If Smersh should die, however, getting rid off the spirit should be a lot easier, so that’s fine.

However Smersh did find some valuables in there, an untarnished silver ring, and a cracked ivory box. The box had a bronze roller seal in it. As Smersh tried on the ring, hoping to be suddenly infused with superpowers, Juan José spotted that the insignia on it, a wolf’s head, was of Faliscan design, his homeland. There was no special significance he placed on it regarding its origin or ownership, instead he explained that the wolf s a good luck token, signifying loyalty, bravery and resolve.

The altar was decorated, showing what seemed to be the purpose of this room, a preparation room for the dead, where they were cleaned and reclothed ready for the next stage of their journey.

Smersh and Fetnah are the only ones who might have known, but Fetnah is from the far East, so it is only Smersh’s memory that is jogged. He recognises that the symbology and rites  is that of the Goddess of the Underworld Tevamurtyu of the pantheon worshipped by those that existed here then.

Satisfied that they understood this room, the group proceeded now to the West, the corridor ahead was undecorated, until it reached a bordered doorway  that marked more storytelling. The corridor led to an alcove capping a route south. The story told here, Smersh recounted as of images of the long walk through the Forest of Twilight, towards the plains of reflection. Poking through the trees of the forest and in the grass of the plains are peacocks. (not that anyone noticed, but the ‘eyes’ of the tail feathers were the hands and heart symbol of Tevamurtyu.)

They noticed that, away from the light of the first chamber, the water was getting murkier, and the pathway south from the alcove also sloped down, and the water became darker yet, reducing their magically enhanced vision. Even Jalabu’s lamp-shield was reduced in effectiveness.

Following the corridor south to another crossroads, they decided to go East again, towards another doorway. However this passage had short narrow offshoots, though it was impossible to see past them as some kind of vertical surface was in the way. As the group continued East, Smersh decided to see what was down there.

The surface was the plain side of a carved pillar, the decorated side facing into a larger chamber. Smersh’s time to view the room was interrupted by two darts thrown by Keteaorum. Utana squeezed through to help, but from the western corridor came more, engaging Juan José and Jalabu.

Utana slew his foe with contemptuous ease, as did Smersh. (The critical Hit system is deadly.) and decent armour saved Juan José as he and Jalabu provided Fetnah with a meatshield as she recited a prayer that reduced the effectiveness of their foes.

Blood diffused through the water, but the group were victorious, and only lightly blooded, though remonstrative with Smersh for pulling them into an ambush.

And there we left it, until next time

(I need to check the armour protection vs damage, ensure that invincibility is not a thing)

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Voyage to the Bottom of the Sea – Episode 1

The afternoon wore on, and the whole atmosphere changed. Trumpets and drums drift across the water and along the road as the advance parties of the dignitaries arrive to prepare matters of accommodation, protocol, precedence and dietary requirements.

As soon as word got to the Palace of Nashwa, Utana was rushed off, bathed, perfumed, oiled, dressed and bejewelled until, instead of the hard travelled agent, was a noble of Kashara Haraxa, resplendent with all the air and majesty they could muster.

The crowds entered, parasols over notables, rose petals strewn where they walked, the drums lowering as voices shouted the names of those entering the palace precincts. The rest of the group found themselves pushed away from Utana, porters started to be directed to stow luggage from the caravan and from the galley that had arrived at the dock.

The acting commander of the garrison, Juan José, arranged his troops into an impromptu honour guard. Their drill was a little ragged, but nothing disgraceful, and he quietly gave orders for more practice before the main dignitaries arrived.

Fetnah and Juan José grabbed petals from baskets for offerings, Fetnah for her spirit ally, Juan José for the undead inhabitants of the tomb.

Fetnah also had to see the wooden crow get upset at her latest creation, the duck like form not pleasing to the spirit.Will she try it again? Only the future will let us know.

Eventually they prepared for their meeting with the Keteaorum, Farshad and Smersh scavenged pastries, sweetmeats and wine to present to the Keteaorum as gifts. A pair of dazzling charmers, they did well and got sweet treats destined for the most rarified tables.

The secret meeting room, Keteaorum and land dwelling mortalsWith gifts in hand, they proceeded to the secret room. Three Keteaorum were already there, unarmed though one had a crystal topped staff. Whatever words the creature uttered were rendered into the native tongue of the hearer, Idarit of an ancient kind for Smersh and Fetnah, Faliscan for Juan José, the Ta-Khameti dialect of Idarit for Arpaesis and the modern Idarit for Farshad, the words emanating from the crystal.

The Ketaorum had also brought gifts of food, and each group politely sampled what was on offer, the sea urchins got lightly prodded about by the land dwellers, the sea dwellers however seemed intrigued by the honeyed flatbreads went down well with the Keteaorum.

The sea dwellers also a had request for aid.

“Greetings those who occupy this place. We are the faithful. We are the descendants of the first of our kid summoned to this world by priests of the Cold Ones two thousand years ago. Other Keteaorum around the world have deserted their bound contracts, but we are the faithful.

Our bond is to protect this place until a sixth Royal Person is buried in the tomb. It has been centuries since the fifth Royal Person was entombed, we wait, and remain faithful, but we need your help.

“The symbol of our bond is a statuette, of the dual deity Ahera-Ba, in white jade with our contract carved upon it, it has been stolen by other Keteaorum, ones who long ago broke their faith. If they can unravel the spells, they can command us, they can break our bond!

We need your help. We cannot leave this place, please bring us back the Seal!”

The group had questions, about how far the Seal was from the peninsula, about how far the faithful could go (about two miles from the shore), surely the thieves would be underwater and how could they fetch. It.

They were offered arm rings, bronze with enamelled detail, that the Keteaorum called “The armlets of Segin-ah. These would let the land dwellers breathe underwater and operate almost as well as if they were on land. That concerned the group, who were aware that Keteaorun enslaved land dwellers, fixing collars with similar powers to them.

The priest of the faithful reassured them that these were a more limited magic, that would only last until the next full moon. The group conferred, and struck a bargain, they would fetch the Seal, but could the faithful guard the waters around the peninsula for the duration of the conference. To that the Keteaorum agreed.

It was obvious that bows, the preferred weapon of many of the group, would be of little use. Asked if they could provide anything, one of the Keteaorum went back into the water and returned eventually with quivers of darts, each containing six darts. These will glide through the water as well as if they were on land. (For any readers [Ha! Readers!] in the UK, there were references to Bullseye and the phrase ‘Magic Darts‘ was uttered). They were bound to the armlets, so the spare quivers and darts left behind for Utana and Jalabu were sets.

Transport was offered, a kind of frame that could propel them through the water, but the group preferred to find a boat and sail to the island. Leaving behind a note, arm ring and darts for Utana, they found a fisherman delivering his catch to the burgeoning population of the Palace of Nashwa, the boat dwarfed by the galley delivering the delegation from Ishtir.

Juan José tried to find a crossbow, but this weapon, whilst known in the west where Juan José is from, and in the east in the Empire of Zhau, is rare in the Haraxan Kingdom, especially in an ancient palace at the start of a diplomatic conference. In any case, would the crossbow work underwater any better than a bow? The string would be just as slack!

The sail was not long, the arm rings guiding then towards an island under which the Seal was located, and the group were dropped off, before the fisherman, guarded by Dhran and Jalabu, took the boat round to a cove to keep it safe from counter-attack.

The movement was odd, half walking, half swimming, a layer of air keeping them dry, moving disown a rock face, the base of a cliff, into which was carved an opening, great rhomboidal columns of stone and a lintel onto which two hands, above and below, cradled a disturbingly realistic looking carved heart.

A secret meeting room, mortals and serpent folkThis triggered memories for Smersh. Of stories he was told of a people who lived in the area, but were drowned by a flood. This might be a mountain temple of those people.

The group swam into the temple, their eyes adjusting to the dark by the magic of the arm ring, and saw a courtyard, the floor covered in aquatic plants, but no signs of fish.

In the centre of the courtyard was a Square cut font, set in a carved, sloped depression in the ground.

The group moved in, taking in the flora and the font, and it was only at the last minute that   Fetnah spotted a threat from above, two Keteaorum with readied darts. A short fight ensued. Arpaesis improved his vision with magic, in case of further ambush, as the others flung darts then closed.

Outnumbered, the Keteaorum would have been hard pushed in any event, One had lightly wounded Juan José, but he later smashed it in the face with his shield during an excellent defence, that it was stunned. The Keteaorum had also not reckoned with Farshad. Possibly in a cold rage from all his times being dunked in wells or unused as bait to aquatic menaces, with sword and dagger he sliced one in two in just one attack, and brought the other, wounded one so close to death that a flung dart finished  it off.

Blood diffused through the water as the group took stock. Only Juan José had been injured, a mere scratch he could easily take care of. Fetnah had already discovered that picking up a Ketaorum dart was not a simple matter. The ownership had to be overpowered, something Smersh failed to do but Fetnah and Farshad were able to accomplish, adding to their quivers.

The aftermath found Fetnah and Juan José examining the plants for any with useful properties, as the rest examined the stone font in the centre of the chamber. Arpaesis spotted a compartment in the bases, allowing Smersh and Farshad to recover three bronze phials, capped with wax.

The symbols around here also triggered more of Smersh’s memories. Of the deities of the forgotten inhabitants of this mountain, and a goddess who welcomed the worthy dead. The bodies would be anointed with oil before proceeding into the inner precincts.

That next precinct awaits and, with that ahead, we left it.

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Write up 9th March 2023 – Journey from Babilim – Part 5

It is a week since the journey down the well ended with Jalabu both embarrassed and injured by his possessed underwear, and the palace is being tidied and prepared for the incoming conference.

However rest is not forthcoming, Jalabu is somewhat traumatised by his experience and the rest of the group have their sleep disturbed by his screams. Smersh has his own problems, he has visitations of a religious nature. His gods are reaching out to him, but he cannot hear their words.

It is early morning, Fetnah is doing her morning rituals as Smersh, accompanied by Arpaesis, goes to the Temple. It is in a better state than it was when the group first arrived, when Smersh did a little cleaning, but Smersh had not attended the Temple since, or really shown much devotion.

There they found strange wet footprints, which, under investigation, proved to be a large group that had come up the cliffs from the sea, gathered in the Temple, then split into three groups, two returning to the sea, and a small group heading to the the older central palace building. There they followed the footprints, part of the group clambering over the compound wall as did the intruders, others, like Utana, being more dignified and using the gates.

Each well in the Palace complex had, on Smersh’s advice, been covered with a cover to stop anything coming up the well.

Jalabu could hardly wait to drop his clothes, tie a rope around himself and head down the well, accompanied by Fetnah and Farshad, with spells of seeing cast by Arpaesis, well, mostly cast, for some reason something went awry with Jalabu. Arpaesis also provided inflated goatskins to be used to provide flotation or emergency air as required.

Down the well, again a sloping passage going under water, and again a chamber with strange tables. Fetnah’s dive did not go well, but Jalabu managed it, finding a set of plaques. Meanwhile Farshad rested in an air pocket, lying on a collection of the inflated goatskins, gods alone know where the cocktail came from, or the little umbrellas, or indeed the concept of either.

Jalabu, emboldened by his success so far, decides to explore on, a passage leaving this chamber towards the one he had been in previously, he swam on but only just reached the air pocket in that chamber, breath heaving and gasping, at the limit of his ability. There he looked around, it was unchanged, but the rope was at its limit and going on would be a risk. It never came to that, something dark and mysterious swam towards him, Jalabu experienced the strange effects of Arpaesis’s botched spell, instead of the reality of what was in the water, he saw a fearsome sight, a jagged toothed, razor horned sheep, angling towards

Him, panicked, Jalabu tugged the rope, and he was hauled out, gathering Fetnah and Farshad with him.

Settling down afterwards, the aftereffects of a submarine Nantucket sleigh ride making underwater adventures a sore trial for Jalabu twice in a week, Farshad and Arpaesis examined the tablets.

Written language

Writing of the North and  East
Shamek The most common current writing system. it is alphabet based.

Ebbarisi A cuneiform system used before Shamek, still used as a scholarly form. 

Habbarisrri A more pictographic ancestor of Ebbarisi. 

Writing of the South and  West
Shehkhami The most developed glyph based system of Ta-Khamet, Menasveh, Bedewah and Damat

Shehhemnet The ancestor of Shehkami, the glyphs are closer to pictures

Writing of the Haozi
Haozi The writing system of the Zhau, where each character representing an idea. 

Other writing
Adshir musical notation also used in ciphers

The script on the metal plaques was Shamek, but the way of expressing ideas seemed to indicate someone more used to Ebbarisi than the modern alphabet. It read

“We are the Keteaorum, we dwell here for centuries, why do you visit us?”

Between the group, they pooled what they knew of the Keteaorum, an aquatic folk, with strong magic that allows them to work metal underwater and to exist on land. In times past, they were brought by priests from some other realm, and bound as temple guardians. They spread under the waters, in both fresh waters and salt, and from time to time they raid the land and take captives.

The group checked out the Temple again, there they found more of these message plaques, at the pantheon statue, at the crypt and the room of offerings.

The day was further complicated by new arrivals. Soldiers to garrison the palace, put under José’s command, hunters reporting back that a unicorn had been found, and was being herded to a more convenient location for an organised hunt, and news came of entertainers descending in droves tomorrow to be selected.

Smersh then went around the complex looking for vulnerabilities. Particular attention was paid to the main palace buildings, as both would be used for meetings, especially those when some of the parties probably would be unable to stand to be in the same building as each other

In the cellar of the older building Smersh found a door disguised behind a false wall, leading down to a meeting room. This was a strange room, a table like those underwater, chairs for both mortals and the strange physiology of the Keteaorum. Leading away from the room on the other side was another passage leading underwater.

A reply was written, and placed where the Keteaorum might find it. They would meet with them in the secret room under the palace.

Fetnah carved a new crow body for the crow spirit, but it was not her best work, and the crow rejected it, as the crow seemed more like a duck. Next time maybe

The next morning, Smersh held a service, aided by Farshad as cantor. The other workers and guards who attended the service were satisfied, but Smersh could not feel his connection with his gods as clearly as he once did, but he did feel his bond grow closer.

The peace of prayer was soon lost, as entertainers descended on the palace. Birds of Prey were brought to each of the group as they settled down to audition the acts. Each act was judged and, if found wanting, the judges hit the buzzard to signal rejection.

The evening grows near, the meeting draws near, and there we left it

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