Defintely feeling the side effects this morning, I couldn’t concentrate last night for my usual post game write up, so if I miss anything please let me know
Not much happened Chris, Norman, so no real FOMO, a lot of blether and jokes with occasional tech issues.
So, getting back to the trading post where your mules were took longer, given the injuries, but they were greeted by a silent boy and his mother. Jalabu, walked forward and indicated “No” to the woman, before giving her her husband’s ring.
The boy fled, stifling tears, but in her eyes was acceptance. She gave Jalabu a hug in thanks, probably causing a wince of pain on his injured arm, and left to a hard life as a single mother.
The rest of the community around the trading post treated them to the silent treatment, just staring, until a small man, seeing the injuries, fussed about the injured, cleaning wounds and applying salves. That returned some function, though at a reduced efficiency with two handed activity for a few days and cost a small amount. Farshad magnanimously offered to help pay, as a loan, Jalabu’s share. There was some definition of terms. It was explained to the folk living around the trading post that the sawmill should be left alone.
They left the next morning, rested and fed. About an hour’s distance from the trading post, tracks start to be seen. Examination show that the first tracks are coming from the same direction as the sawmill would have been. Later, from other directions, joined by others, including some mounted.
This led to a quandary when the tracks went off
Not much happened Chris, Norman, so no real FOMO, a lot of blether and jokes with occasional tech issues.
So, getting back to the trading post where your mules were took longer, given the injuries, but they were greeted by a silent boy and his mother. Jalabu, walked forward and indicated “No” to the woman, before giving her her husband’s ring.
The boy fled, stifling tears, but in her eyes was acceptance. She gave Jalabu a hug in thanks, probably causing a wince of pain on his injured arm, and left to a hard life as a single mother.
The rest of the community around the trading post treated them to the silent treatment, just staring, until a small man, seeing the injuries, fussed about the injured, cleaning wounds and applying salves. That returned some function, though at a reduced efficiency with two handed activity for a few days and cost a small amount. Farshad magnanimously offered to help pay, as a loan, Jalabu’s share. There was some definition of terms. It was explained to the folk living around the trading post that the sawmill should be left alone.
They left the next morning, rested and fed. About an hour’s distance from the trading post, tracks start to be seen. Examination show that the first tracks are coming from the same direction as the sawmill would have been. Later, from other directions, joined by others, including some mounted.
This led to a quandary when the tracks went off west, circumventing the river trading town of Majinv. Does the group follow this large body of folks, signs from the sawmill indicating they are murderous worshippers of a Dark God, in some way connected to the driving of a nature spirit to raising a dreadful curse, or do they leave word for Baltajniz about his sawmill? The reason being that, without warning him off, he may try to reoccurs the site, negating the deal with the spirit.
” text Behind the scenes note, it might have seemed that I was trying to push you towards the town, but if you had gone after the large party of folk then I had stuff prepared for that, it wasn’t as railroaded as it might have seemed, just that there would be consequences for either choice true text ”
Entering Majinv, a rather cosmopolitan town for such a barbarous land in the arse end of nowhere, you find the warehouse and office of Katyavan (” text changed from Katayvan to be more pronounceable true text “) . She was not expecting you, but did expect some activity regarding the mill from Baltajniz. She can’t offer you money or work, at least not in the direction you are going, west.
She sends a runner out, though, to find you accommodation, which she will pay for, as a measure of thanks, and offers to resupply you with some rations and wine.
All along a bustling river front, the trading season opening up, the only place with space for you all is “The Dancing Lamprey”, a lodging house that also supplies fine food, but is oddly bereft of customers.
The owner, Vuntosghan, and staff, well, daughter, Annranesta, seem at their wits end and it doesn’t take much prodding, as excellent food is served to get him opening up about his woes, for the last few months his business has suffered a curse of larger than normal rats. Biting, spoiling food, gnawing though the fabric, leading to the death of is baby daughter and indirectly that of his wife
He has lost cats and dogs to the rats. Poison seems to have little effect except to make the droppings more noxious. The only information, if it can be called that, is that a bargeman called Klemnotyes, a foreigner from the far south west, seems to know, something.
He offers the only things he has of value, a string of pearls once belonging to his wife, and a buckler that has some magic properties as payment if the group can solve his problems.
They at least agree to do some investigation, Jalabu takes the buckler.
The group go off and find the barge, The River Hound, and find the barge an playing music to himself as he waits the rest of the crew to return from carousing. It is possibly the danger of immanent return, as well as busy buildings and boats nearby, that curtails Jalabu’s preference for torturing the man rather than just talking to him, though, in his defence, that might be his natural wish to instruct his new pupil Utana.
Klemnotyes tells a story of having come of a story about what he thinks is the Inn that he had had from his father, a noted mage in his own land. Before the attempts by the Haxamanis empire, the wide spread empire that once occupied the lands now ruled by the Haraxan Kingdom, Ishtir, Sardes and more, ruled here also. At that time there was a tower raised by a general of the Haxamanis, a sorcerer who, legend says, turned aside from the path of light and studied forbidden lore and consorted with unclean things.
In the aftermath of the failed campaign to conquer the Great Forest, the Haxamanis retreated, and the tower was burned down in the chaos.
Klemnotyes believes this lies under the Dancing Lamprey, the latest venture in a building that has for a few years had a bad reputation.
So, armed with this information, but reluctantly, the group return to sleep at the Dancing Lamprey. Jalabu, Farshad and Utana suffer such disturbed sleep, full of scratching noises and unpleasant dreams, that they wake up fatigued.
Not much happened Chris, Norman, so no real FOMO, a lot of blether and jokes with occasional tech issues.
So, getting back to the trading post where your mules were took longer, given the injuries, but they were greeted by a silent boy and his mother. Jalabu, walked forward and indicated “No” to the woman, before giving her her husband’s ring.
The boy fled, stifling tears, but in her eyes was acceptance. She gave Jalabu a hug in thanks, probably causing a wince of pain on his injured arm, and left to a hard life as a single mother.
The rest of the community around the trading post treated them to the silent treatment, just staring, until a small man, seeing the injuries, fussed about the injured, cleaning wounds and applying salves. That returned some function, though at a reduced efficiency with two handed activity for a few days and cost a small amount. Farshad magnanimously offered to help pay, as a loan, Jalabu’s share. There was some definition of terms. It was explained to the folk living around the trading post that the sawmill should be left alone.
They left the next morning, rested and fed. About an hour’s distance from the trading post, tracks start to be seen. Examination show that the first tracks are coming from the same direction as the sawmill would have been. Later, from other directions, joined by others, including some mounted.
This led to a quandary when the tracks went off west, circumventing the river trading town of Majinv. Does the group follow this large body of folks, signs from the sawmill indicating they are murderous worshippers of a Dark God, in some way connected to the driving of a nature spirit to raising a dreadful curse, or do they leave word for Baltajniz about his sawmill? The reason being that, without warning him off, he may try to reoccurs the site, negating the deal with the spirit.
” text Behind the scenes note, it might have seemed that I was trying to push you towards the town, but if you had gone after the large party of folk then I had stuff prepared for that, it wasn’t as railroaded as it might have seemed, just that there would be consequences for either choice true text ”
Entering Majinv, a rather cosmopolitan town for such a barbarous land in the arse end of nowhere, you find the warehouse and office of Katyavan (” text changed from Katayvan to be more pronounceable true text “) . She was not expecting you, but did expect some activity regarding the mill from Baltajniz. She can’t offer you money or work, at least not in the direction you are going, west.
She sends a runner out, though, to find you accommodation, which she will pay for, as a measure of thanks, and offers to resupply you with some rations and wine.
All along a bustling river front, the trading season opening up, the only place with space for you all is “The Dancing Lamprey”, a lodging house that also supplies fine food, but is oddly bereft of customers.
The owner, Vuntosghan, and staff, well, daughter, Annranesta, seem at their wits end and it doesn’t take much prodding, as excellent food is served to get him opening up about his woes, for the last few months his business has suffered a curse of larger than normal rats. Biting, spoiling food, gnawing though the fabric, leading to the death of is baby daughter and indirectly that of his wife
He has lost cats and dogs to the rats. Poison seems to have little effect except to make the droppings more noxious. The only information, if it can be called that, is that a bargeman called Klemnotyes, a foreigner from the far south west, seems to know, something.
He offers the only things he has of value, a string of pearls once belonging to his wife, and a buckler that has some magic properties as payment if the group can solve his problems.
They at least agree to do some investigation, Jalabu takes the buckler.
The group go off and find the barge, The River Hound, and find the barge an playing music to himself as he waits the rest of the crew to return from carousing. It is possibly the danger of immanent return, as well as busy buildings and boats nearby, that curtails Jalabu’s preference for torturing the man rather than just talking to him, though, in his defence, that might be his natural wish to instruct his new pupil Utana.
Klemnotyes tells a story of having come of a story about what he thinks is the Inn that he had had from his father, a noted mage in his own land. Before the attempts by the Haxamanis empire, the wide spread empire that once occupied the lands now ruled by the Haraxan Kingdom, Ishtir, Sardes and more, ruled here also. At that time there was a tower raised by a general of the Haxamanis, a sorcerer who, legend says, turned aside from the path of light and studied forbidden lore and consorted with unclean things.
In the aftermath of the failed campaign to conquer the Great Forest, the Haxamanis retreated, and the tower was burned down in the chaos.
Klemnotyes believes this lies under the Dancing Lamprey, the latest venture in a building that has for a few years had a bad reputation.
So, armed with this information, but reluctantly, the group return to sleep at the Dancing Lamprey. Jalabu, Farshad and Utana suffer such disturbed sleep, full of scratching noises and unpleasant dreams, that they wake up fatigued.
west, circumventing the river trading town of Majinv. Does the group follow this large body of folks, signs from the sawmill indicating they are murderous worshippers of a Dark God, in some way connected to the driving of a nature spirit to raising a dreadful curse, or do they leave word for Baltajniz about his sawmill? The reason being that, without warning him off, he may try to reoccurs the site, negating the deal with the spirit.
_Behind the scenes note, it might have seemed that I was trying to push you towards the town, but if you had gone after the large party of folk then I had stuff prepared for that, it wasn’t as railroaded as it might have seemed, just that there would be consequences for either choice_
Entering Majinv, a rather cosmopolitan town for such a barbarous land in the arse end of nowhere, you find the warehouse and office of Katyavan (_changed from Katayvan to be more pronounceable_) . She was not expecting you, but did expect some activity regarding the mill from Baltajniz. She can’t offer you money or work, at least not in the direction you are going, west.
She sends a runner out, though, to find you accommodation, which she will pay for, as a measure of thanks, and offers to resupply you with some rations and wine.
All along a bustling river front, the trading season opening up, the only place with space for you all is “The Dancing Lamprey”, a lodging house that also supplies fine food, but is oddly bereft of customers.
The owner, Vuntosghan, and staff, well, daughter, Annranesta, seem at their wits end and it doesn’t take much prodding, as excellent food is served to get him opening up about his woes, for the last few months his business has suffered a curse of larger than normal rats. Biting, spoiling food, gnawing though the fabric, leading to the death of is baby daughter and indirectly that of his wife
He has lost cats and dogs to the rats. Poison seems to have little effect except to make the droppings more noxious. The only information, if it can be called that, is that a bargeman called Klemnotyes, a foreigner from the far south west, seems to know, something.
He offers the only things he has of value, a string of pearls once belonging to his wife, and a buckler that has some magic properties as payment if the group can solve his problems.
They at least agree to do some investigation, Jalabu takes the buckler.
The group go off and find the barge, The River Hound, and find the barge an playing music to himself as he waits the rest of the crew to return from carousing. It is possibly the danger of immanent return, as well as busy buildings and boats nearby, that curtails Jalabu’s preference for torturing the man rather than just talking to him, though, in his defence, that might be his natural wish to instruct his new pupil Utana.
Klemnotyes tells a story of having come of a story about what he thinks is the Inn that he had had from his father, a noted mage in his own land. Before the attempts by the Haxamanis empire, the wide spread empire that once occupied the lands now ruled by the Haraxan Kingdom, Ishtir, Sardes and more, ruled here also. At that time there was a tower raised by a general of the Haxamanis, a sorcerer who, legend says, turned aside from the path of light and studied forbidden lore and consorted with unclean things.
In the aftermath of the failed campaign to conquer the Great Forest, the Haxamanis retreated, and the tower was burned down in the chaos.
Klemnotyes believes this lies under the Dancing Lamprey, the latest venture in a building that has for a few years had a bad reputation.
So, armed with this information, but reluctantly, the group return to sleep at the Dancing Lamprey. Jalabu, Farshad and Utana suffer such disturbed sleep, full of scratching noises and unpleasant dreams, that they wake up fatigued.
The basement of the Inn awaits…..