{"id":136,"date":"2012-09-15T00:25:22","date_gmt":"2012-09-15T00:25:22","guid":{"rendered":"http:\/\/its-them.me.uk\/salienthurcheon\/?p=136"},"modified":"2012-09-15T01:13:29","modified_gmt":"2012-09-15T01:13:29","slug":"it-never-ends","status":"publish","type":"post","link":"https:\/\/its-them.me.uk\/salienthurcheon\/it-never-ends\/","title":{"rendered":"It never ends!"},"content":{"rendered":"<p>Diving back into things I decide that I need to provide magic using types that suit the Arthurian mythos. For a start that seems to suggest to me that I differentiate between the normal human magic using types and those of Faerie, including humans that are part Faerie, like Merlin and Morgana.<\/p>\n<p>Of course this means stepping back and changing one of the fundamental decisions when writing C&#038;S Essence. Historically C&#038;S has had many magic using modes, of differing utility (Alchemists, at higher levels, are not player character types) but I decide that I would have just one, generic magic user. My idea was, does it matter how you get there, the effect is what matters, besides C&#038;S Essence was originally 4 sides of paper after all. Even when expanded, I kept the one magic class, but added the Shaman priest-mage from my Darken campaign for C&#038;S E.<\/p>\n<p>My worry is this. At the back of my head is idea that magic users do magic, garnering spells and rituals from whereever, and that the division of &#8220;types&#8221; is an artificial ones by gamers who need to impose some kind of order and &#8220;balance&#8221; onto the universe. The description of what the person is might then depend on the observer makes of the activities of the mage.<\/p>\n<p>If I go back to &#8220;modes of magic&#8221; is this just an artificial structure for sake of a game, or does it make sense for the game world. I have, so far, gone down the route of modes of magic, but I am not so sure I won&#8217;t change my mind and return to the earlier ideas.<\/p>\n<p>A while back I was trying to write a Fantasy adaptation for the <a href=\"http:\/\/www.crusaderpublishing.com\/crusader_rules.php\" target=\"_blank\">Crusader wargames rules<\/a>. My original idea was to create a generic set of fantasy rules, but I found that unsurmountable. So I decided to write a specific set, and then I could use the experience for that to expand it to a generic set. That was for my benefit, I asked around for assistance but met with disinterest and a little hostility from the members of the group. I did get comtacted by the rules author, who I think was just reassuring himself I wasn&#8217;t just rewriting Warhammer and dragging his game into something he didn&#8217;t want. Since I wasn&#8217;t, that was that. Crusader have their <a href=\"http:\/\/www.crusaderpublishing.com\/LegionsofBattle.php\" target=\"_blank\">fantasy rules<\/a> in progress, but not mine.<\/p>\n<p>However, the thing I took from that is, you can pursue a direction that seems to work, write it, practice it, playtest it, and, even though it seems to work, it can still be wrong. So. I have decided to pursue the idea of importing full C&#038;S &#8220;modes of magic&#8221; into my Essence rules. If it doesn&#8217;t work, then take a step back and try something else.<\/p>\n<p>Whatever happens, experience is teaching me that no writing is a waste, you never know when you can use the idea somewhere else.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diving back into things I decide that I need to provide magic using types that suit the Arthurian mythos. For a start that seems to suggest to me that I differentiate between the normal human magic using types and those &hellip; <a href=\"https:\/\/its-them.me.uk\/salienthurcheon\/it-never-ends\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,1,4],"tags":[],"class_list":["post-136","post","type-post","status-publish","format-standard","hentry","category-chivalry-sorcery","category-noneyet","category-rpg"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/its-them.me.uk\/salienthurcheon\/wp-json\/wp\/v2\/posts\/136","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/its-them.me.uk\/salienthurcheon\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/its-them.me.uk\/salienthurcheon\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/its-them.me.uk\/salienthurcheon\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/its-them.me.uk\/salienthurcheon\/wp-json\/wp\/v2\/comments?post=136"}],"version-history":[{"count":8,"href":"https:\/\/its-them.me.uk\/salienthurcheon\/wp-json\/wp\/v2\/posts\/136\/revisions"}],"predecessor-version":[{"id":144,"href":"https:\/\/its-them.me.uk\/salienthurcheon\/wp-json\/wp\/v2\/posts\/136\/revisions\/144"}],"wp:attachment":[{"href":"https:\/\/its-them.me.uk\/salienthurcheon\/wp-json\/wp\/v2\/media?parent=136"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/its-them.me.uk\/salienthurcheon\/wp-json\/wp\/v2\/categories?post=136"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/its-them.me.uk\/salienthurcheon\/wp-json\/wp\/v2\/tags?post=136"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}