Category Archives: RPG

Irulan (Irillian) session one

Are we there yet? PreambleThe SPI DragonQuest campaign is reaching Irillian. I have not posted much about the previous adventures, as they are all based on commercially available scenarios, and I don’t want to spoil them, but Irillian is technically … Continue reading

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My first Chivalry and Sorcery campaign

I first obtained the Chivalry and Sorcery 1st edition in 1980, a second hand copy with a red cover that no other copy I have ever seen had. Certainly it mystified Ed and Wilf when they saw it. I quickly … Continue reading

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The once and future manuscript

As I have written about before, when my taster rules for the classic Chivalry & Sorcery, Chivalry & Sorcery Essence was printed, I thought of it as a toolkit and not as a whole game world. I did put in … Continue reading

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The Old School has more than one classroom

A missed opportunity in the Golden Age of RPGs The fault is @BigJackBrass’s For a few years now, thanks to dedicated writers and easier routes to publishing, there have been nostalgic attempts to recapture the *feel* of older role-playing games, … Continue reading

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RPG session – Solomon Kane – The Uffington Dragon

This is a write up after two RPG session conducted by Google+Hangouts and Roll20. It uses a commercial scenario. If playing in a Solomon Kane Campaign with this adventure (Traveller’s Tales, the Uffington Dragon), do not read the write up … Continue reading

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Reviews from the Past 3 – Lazer

Lazer by Marc J. Tobert published by Geek, Inc 27 pages – $30.00 ISBN 0970947208 website Rating –  D This hack’n’slash rpg of high technology, magic, cyberpunk and the undead in a universe without humanity” is an excellent example … Continue reading

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Hors de combat

It’s not the only reason why there hasn’t been one of these for a while, but I was ill and in hospital for a week. I’m now recuperating and have no idea how long I’ll be stuck indoors waiting for … Continue reading

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There is such a thing as society

When Chivalry and Sorcery was first published, one of the innovations Ed and Wilf brought in was a viable society, in this case the Feudal Society of medieval Western Europe. They did this because the place of the characters compared … Continue reading

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High Society

Well, it’s been a while since the last post. In that time I haven’t been wrestling with magic, no no. Instead I have been wrestling with societal organisation in post-Roman Britain. C&S is a game where hierarchy and influence matter, … Continue reading

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From The Past – Squirrel Magic in GURPS

Since I have been obsessing about magic in my RPG for the last couple of months, I thought I would resurrect this blast from the past. I think it was from about 1998, on the usenet group Someone voiced … Continue reading

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