The Tower of the Domains
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The Middle World Campaign

 

Set in a world loosely based on Western Asia, Arabia and Northern Africa of 600BCE, this campaign has been running since 2020. The world is not merely one of mortails, but of spirits and the progeny of the two.

This page links to write-ups of the various sessions. They used to be on my blog, now putting them as static pages, in order to return my blog to be more about my random thoughts, reviews and games

 

Latest episode

Write up 6th March 2025 - The Ghost Ship Part 3

Having found a lone, slighly crazed and near dead half-immortal and having fought off dead bodies in the bilges, motivated by unquiet spirits, the group rest and recover for a spell on the deck of the sinking "Wave Ruler" Time aboard the ship, however is limited. They have recovered the box of papers of the merchant Roya, can they recover any of his cargo?.

Our cast

  • Utana – Noble of the Rule of Haraxa, Agent and Acting-Databdara (Magistrate) of the nation

  • Farshad – Merchant of the Rule of Ishtir, musician and Agent of the Rule of Haraxa

  • Smersh – Larcenous Priest from long time ago, and a nation long gone, Databdara (Magistrate) and agent of the Rule

  • Fetnah – Shaman from a long time ago, and a forgotten and lost land, and agent of the Rule

  • José Juan – Foreigner from the far west, warrior, healer and Agent of the Rule

Absent

  • Jalabu – Noble of Dilmun, Merchant-Adventurer and agent of the Rule.

  • Arpaesis – From the far western land of Ta-Khemet, student of Arcane Lore, and agent of the Rule, currently studying books of Lore

  • Dhran the White – of humble origin in Ishtir, warrior, agent of the Rule, currently studying in the capital and trying to unionise

With what healing and rest they could musted in a short time, the group took stock, though Farshad and Fetnah were more concerned with the puzzle box that the papers were held in. All time allowed was to determine that the decorated panels were some kind of sliding puzzle, with other elements of the lock being switches, levers and hidden keyholes that would be exposed as the sliding covers revealed them.

Rest taken, they group retreived what they could from the cargo hold. It would be obvious that much was missing, lost or looted before, but still there were bales protected by waxed cloth, though some were cut and waterlogged, and urns, plain and sealed with waxed cork. After a few trips to the deck, the group was surprised, from the deeps rose up two large cephalopods, ridden by Keteaorum, who unleashed arrows and prepared spells.

Unfortunately for the attackers, the return fire was hideously effective, with arrows slaying a Ketaorum priest instantly, near blinding one of the cephalopods and wounding another. More of the Ketaorum jumped on board as the cephalopods started to squeeze the ship and, with spare tentacles, attack the group.

More effective and violent action by the group finished off the Keteaorum, but the cephalopods still squeezed the ship, and were preparing to attack the group when. three other cephalopods appeared, the Keteaorum jumping to the deck.

These newcomers offered no violence, and their mounts attacked and saw off the ship-wreckers. The new Ketaorum bowed before Fetnah, one holding up the pearl she had sacrificed to the sea. The pearl had acted as a all, summoning those Ketaorum bound to Eshtaband, that the group had helped months before.

The ship was sinking faster, and the group cleared off the recovered cargo to the boat and back to "The Drink of Virtue", though not before recovering the staff dropped by the Ketaorum priest when the serpent creature was spitted by an arrow. There, however, as they recovered, and as the captain took stock, Loong Jiang was here for a reason, to recover the mask of his mother, the goddess Xha-Hun. It was obvious to Fetnah, Smersh and even Farshad, with their mystic senses, that Loong Jiang was something special, so even though they did not know Xha-Hun, just as the recovered staff had some mystical properties.

The group agreed, and the ship sailed for a day, coming through some mist, where Farshad saw the ship shadowed by large, dark shapes in the water, coming to a small island with a ruined tower on it. The water nearby showed that the tower was on the top of what was once a hill, but now that land i sall under the sea.

Landing and scrabbling into the tower, they found stairs going down into the water, and that was their way. Wondering how to proceed, Liang joong spun armlets from the air that would let them breathe and move underwater, though not as well as the similar spell they had seen the Keteaorum perform.

And there we left it

The next session will be the last. Hopefully just for a while. Circumstances suggest I take a step away fom GMing for a while. I hope to return but, even if I do not, it has been a great four years


Writeup 6th Feb 2025 - The Ghost Ship - Part 2

Writeup 23rd Jan 2025 - The Ghost Ship - Part 1

Writeup 12th Dec 2024 -I've changed the deal, pray I have changed it further