"Magecraft Mode"? | The HExmaster Vocation has a Magecraft Mode that isn't in the rules |
---|---|
Triggering vs Targetting Part 1 | When setting up a trigger, does targetting still apply? |
Human Magick Resistance | When setting up a trigger, does targetting still apply? |
Triggering vs Targetting Part 2 | When setting up a trigger, does targetting still apply? |
Combination spells | Given spells matching possible combo spells and combo spell costs. |
|
|
Ask a question | Submit your own Errata Queries or requests for Clarification |
On page 4 of Book II, one primary skill listed under the Hex Master is "Magecraft Mode." I can not find this mode anywhere though. Could someone please explain this to me?
|
Various
|
|
---|---|---|
Oops. This "Magecraft Mode" should be labelled as "Hexmaster Mode" Steve Turner and David Blewitt |
||
Will the person responsible
for the Trigger spell system please step forward and give some examples
of "Trigger When" conditions?
|
||
TOP | ||
Example A If the King is stationary then a bonus of 10% is achieved.
The targetting chance could be improved by the caster meditating before
casting the spell in the wine. It could also be improved if the caster
has something personal of the king such as a hair (ie hair trigger Example B RULE OF THUMB Example C Now the detection spell triggers and doesn't need to target anyone in the area. Any enemies in the area are permitted their save and only if one fails does the Eldritch Light spell trigger. Example D Examples A and D of the above examples show how important the role of the Court Mage is and he had better have Detect Magick. I hope that this has helped the discussion on the trigger spell and given people a few ideas. Steve Turner |
||
TOP | ||
In the Target's
Magic Resistance, Table 5.6 it gives "Human MR 0". Correct me if I'm
wrong, but isn't 70+% of humanity Neutrally Aspected, and deserving
of a BMR 10, or do only PCs/important NPCs get this?
|
||
TOP | ||
Humans are not inherently magical in nature so dont receive any modifier, whatever their aspect. Its just Well and Poor aspected humans have a greater aptitude for Magic. Steve Turner |
||
Can a character place a Trigger such that it has 2 parts? (ie: Mathius places a Trigger on his staff(focus) that if anyone touches it with the intent to steal it OR if anyone with evil intentions toward Mathius touches it then it will cast: Engulf in Flames - create Dragon Fire, affix Dragon Fire & Intensify Fire onto the person touching it?) And what would the FP cost be on the above, assuming a ML6 mage and he wanted a campfire sized fire? And when would this FP cost be paid? |
||
TOP | ||
A mage could give a detailed trigger as you stated, but a targeting roll would be required. The cost of the formula based on a campfire is Prepare Combination 2FP) + Create Dragon Fire (11 FP) + Affix Dragon Fire (2 FP) + Intensify Fire (8 FP) + Trigger (5 FP) for a total of 28 FP. To cast this combination would cost a total of 28 FP and requires a Mage of ML 6+ as Dragon Fire is a MR 8 spell, the maximum MR a mage can learn is ML +2. Unless the Mage is a Fire Elemental Mage and can reduce the MR of Fire spells by 3, in which case a ML 3 Fire Elemental Mage can learn Dragon Fire. If the Mage decides to create this combination spell as a unique spell he must first learn it, the MR of the spell is 21/3 round down (no costs for Prepare Combination and Trigger) which gives an MR of 7. The fatigue costs is 21/2 round up which is 11 FP. (Fire is the only element which automatically does damage if simply touched so no additional cost is required for the damage value.) The FP cost for the spell is paid as follows: For the combination, the FP is paid after the completion of each element, so the cost can be spent over a period of time. For the unique spell it is spent as soon as the spell
is cast. Steve Turner |
||
Spells - Your formula
on pg. 2-36 under Prepare Combination does not appear to be the formula
that was used for the listed spells? (ie: pg. 2-49 Fiery Arrows states
the FP cost for a Dragon Fire arrow is 7FP - using the stated formula
a ML1 mage thus creates 9FP [create] + 9FP [command] + 2FP [detach]
+ 3FP [accelerate] = 23FP {assuming no damge FP modifier, which there
should be} divided by 2 = 11.5 rounded up to 12FP.) What am I missing
here?
|
||
TOP | ||
With regard to fiery arrows I believe we decided that
the Command element wasn't necessary for the spell giving a formula
of Create Fire+ Detach Fire + Accelerate Fire which for Dragon fire
gives costs of 9 + 2 +3 =14 which gives Base FP costs of 7 and an MR
of 5. For Fiery Arrows we assumed that only the basic quantity (ie candle
size) would be produced. The same formula can be used to create bigger
arrows of course. Ralersins "Arrow of Magma" uses the same formula but
uses Arrows of Dragon Fire the size of Beacons. This costs him 9 FP
and is a MR 5 spell but costs 3 FP for each additional target. (each
additional target costs a third of the base FP rounded down) Steve Turner |
News | Catalogue | Contacts | Links | Clubs 'n' Cons | History | Home |